﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace LevelEditor.Model.Entity
{
    public class IDs
    {
        // Properties
        public int LevelID { get; set; }

        public int SpriteID { get; set; }

        public int SpriteSheetID { get; set; }
    }


}
